These tips are what I use when creating a new deck. I’ve got a couple tips of what you can do to put yourself on a creative path for your deck. That’s why I suggest you come up with a plan when picking your quad-color commander and stick to it. Planning what you want your deck to do is important. It makes you not want to pick up the deck because you don’t have a connection with it and it just feels random and, yes, soup-y. In my experience, just throwing a bunch of color-fitting cards into a 100-card pile is far from making a fun or meaningful deck. This makes it very difficult to pick a direction for your deck. Mark Rosewater has said on numerous occasions that “limitations push creative design.” You can imagine that with both 4- and 5-color commanders this becomes a problem because there are barely any limitations. If you don’t already know them, feast your eyes on these beauties: With the return to Zendikar (again), an already-famous legendary would join their ranks. The Commander product of that year would feature something fans had been asking for a long time: not one but five 4-color commanders would hit the scene. The Quad-Color Commandersīut in 2016, that was about to change. Hence why there had only been the Nephilim cycle for so long. There’s a real challenge in creating a card that’s distinct and recognizable and costs four colors. Those OG quad-color creatures are the Nephilim and they were part of the original Ravnica block set, Guildpact.Ĭreating something with a 4-color identity can quickly lead to something that can feel “very soup-y,” as Mark Rosewater calls it. There’s a reason why there were only five creatures in the whole of MTG that had four colors, at least up until about 2016. This is the why it’s hard to make 2- and 3-colored cards work and feel well-balanced. Putting different colors together means that they have to find a synergy between them, while it’s important to set mono-colored cards apart from one another. Creating multi-colored cards, dubbed “gold cards” because of the gold rim, is a whole other thing altogether. I’m sure you can imagine that creating new cards for MTG is no easy task. Unconventional Stomper: Saskia the Unyielding.Cascade Commander: Yidris, Maelstrom Wielder. ![]() Super Synergy: Omnath, Locus of Creation.
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